The Creation Engine: Second Life In Mono
WOW!
I'm still a bit ambivalent about Mono. I don't know if anyone has ever won an "Embrace and extend" war with Microsoft. But It's probably a good idea that SL use SOME standard as opposed to its own home-grown scripting language.
One notion that I've dredged up from my mainframe background (and I've seen applied in the PC world too) is that of having an API that can be called by several scripting languages. Maybe it's too late in the case of LSL, but ideally it would continue to work (as a deprecated approach) while the new scripting language (or languages) are introduced. Just a thought.
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